Jasyla does a great job as a GM, and I think being an officer in a guild is probably tougher and more thankless than most players think (myself included.) I commend all of our officers for being the ones with the guts to make tough decisions for the guild, even if I don’t agree with some of them.
Jasyla’s post was about the concept of extending raid
lockouts for the sake of working on progression. This kind of decision is always fraught with
politics and mixed reactions. As a
raider in her guild who was didn't agree with the raid planning last week, I feel it’s my duty to
explain why as well as what I would do differently. What good does complaining do without suggestions to back it up? I don’t have any expectation that what I
propose will be put into practice.
Again, I just want to get involved in this discussion and hopefully put
some ideas out there that can help the group find a happy medium. Make note of the fact that I am dangerously
assuming that there are some people in my guild that aren't okay with extending
under certain conditions.
If you've read Jasyla’s post (which you should) then you know that our guild,
Apotheosis, is currently 1/13 Heroic in Throne of Thunder. The raid plan this last week was to get to
Tortos and start working on him/her/it on heroic. The raid was to be extended to the following
week, where we would ideally get the kill, and we would move forward.
Now for a bit of back story about my recent history in the
game and guild. As a guildie, I’m not
always the best at staying current with what is going on in our forums. I always try to know my role and the fight
strategies, but when it comes down to things like our raid review and planning
threads, I’m typically not involved. This isn't ideal, but I don’t believe I’m violating any guild rules by doing
this. I should be involved because it’s
ultimately helpful to the group, but alas I have a lot on my plate these days
and sometimes things fall between the cracks.
Anyhow, as we were hammering away at H Tortos, I started wondering
if we were ever going to move ahead and clear the instance on normal. This thought occurred to me for a couple of
reasons. First, we had been struggling
with the fight for a good portion of the night.
This is to be expected because it’s somewhat of a chaotic
encounter. My heart goes out to our
tanks that have the task of kiting. It doesn't sound fun or easy. When working
on progression, we usually “call it” at a certain point if it doesn't look like
we’re on the brink of a breakthrough.
The second reason is tied into another factor I haven’t mentioned. We have only cleared ToT twice. Historically (to my knowledge at least) when
we’re progressing through heroics, unless we've farmed the raid a bit,
there’s a certain point in the week where we decide to move forward and clear
any remaining content on normal. When I
found out our plan was to prioritize progression, I became a bit agitated.
I’m normally pretty okay with extending, but I think that’s
because it has happened under different conditions in the past. As I was asking questions about extending, it
was presented to me that a significant number of raiders are opposed to
farming for the sake of farming. In
general I agree, but since when was clearing content more than twice considered
excessive farming? Or even farming at all? I’m not saying that
we need to set some minimum number of clears before extending is
“acceptable.” What I’m getting at is: up
to a certain point in the tier, clearing normal modes after progression time is still beneficial. I will elaborate on this below.
This experience has shown me that I need to
be more involved in the raid review and planning processes because it’s a lot harder to be
upset with a plan when you participated in shaping it. On the topic of the planning process, I think
that the selection of which heroics to tackle is something to seriously
consider. I believe the guild did this
well in the previous tier. It was widely
known that Spirit Kings was more challenging than Elegon, so we worked on the
sparkle dragon first. We came in and did SK later and were able to defeat the
encounter, possibly via the benefit of obtaining gear from easier heroics or
even normal modes. I don’t know for
sure, but Tortos may not be the next easiest boss to work on. We could possibly kill the turtle on normal, move
forward, and then work on H. Ji-Kun.
Something like this sounds more agreeable to me (if Ji-Kun is actually easier.) This assumption is of course missing
empirical evidence (which I’m sure exists) of which heroics are easier and
which are more difficult.
Gear is always going to be a factor in discussions like
this. Some of the guild simply won’t be
as concerned about it. I can accept that
even though I don’t feel that way myself.
The things I focus on for enjoyment in raiding are directly related to
my gear level. Raiding is fun to me
because I like feeling like I do my job well.
Part of that is doing as much DPS as possible. It would be dishonest for me to deny the fact
that I want this or that item to drop for me.
Obviously clearing bosses is going to be a determining factor for
whether or not that need gets met. When
I find out that we’re planning on clearing the raid once over a two week period
verses twice, of course that isn't going to be something I view as ideal. Of
course I’m just a small sampling of how people may feel and what I want isn't the point anyway. It’s true that gear doesn't help people avoid one-shot mechanics or contribute to better decision
making, but upgrades have their own value in the context of progression and I
think sometimes that value is understated.
I feel that’s a valid statement in this case because we've only cleared
Throne of Thunder twice. Naturally, that argument
gets weaker and weaker as more kills occur.
An argument can also be made for the value of practice in
the context of progression. How will
people know how to do the hard modes without hard mode practice? I think this is a valid concern, however I
think this is somewhat of a case of trying to run before we can walk. In my opinion the group can benefit greatly
from the practice of normal mode mechanics, some of which we still struggle
with (myself included.) If we dig into heroics full bore
we will certainly learn. The point is that if we’re still
going to be clearing some encounters on normal, in an effort to prioritize gear
acquisition, a refinement of normal mode execution will also occur. Both of these things will be beneficial for progression.
So, what is my ideal situation for progression planning? Let
me start by again pointing out that this is an armchair analysis of a process
that I am largely not currently participating in.
Also, I would like to pay a massive amount of respect to the people in
my guild that do the raid planning. I
have nothing but appreciation for those individuals because that planning is a
huge reason why Apotheosis is able to be successful. No raid group can get by without it, that’s a
fact. These people don't get any sort of tangible compensation for their effort so I can imagine that the success of the guild is an important way for the officers and coordinators to really see the fruits of their labor. I would think this is part of what makes progression so important.
The raid group that I’m a part of needs progression. Without
it people get bored and burned out quickly.
I’m sure the challenge of heroics (as opposed to the prospect of better
gear, achievements, other tangibles, etc.) is all a lot of our players need to
justify extending a lockout. I
understand that this is a multifaceted decision. I guess my major disagreement with all of
this is the turning point where a guild commits fully to progression at the
cost of normal mode kills. Moving forward, I think progression with my
group could be handled similarly, but also with a few twists.
First, issues like this can be largely avoided with
more participation in raid review threads on our forums. Mandating participation is too heavy handed
in my opinion, so I would propose that some kind of small EP bonus be offered
as an incentive for being actively involved. This
way the officers can get more people in on decisions like this as well as the
other positives that come from raid reviews.
Since EP drives are already in place, the drive and thread participation
bonuses could be an either/or thing, or they could just both be offered. I think either works.
Since it’s already been established that we want to make
progression a priority, I think an expectation could be set to determine if and
when we stop prioritizing a full clear each week. As Jasyla mentioned, such a decision is
slightly different this tier because we’re only looking at one raid as opposed
to several. Given that we’re only two
Lei Shen kills deep right now, I hope we can make getting more normal mode
kills a priority for at least a little while. As I mentioned above,
in addition to potential upgrades, these experiences will (IMO) help us hone
our execution. This decision is
something that can be handled through a raid review (or planning) thread. Obviously these discussions are already
happening to a degree. I think they
would benefit the group more if participation can be increased. Keep in mind that I am pushing for normal mode kills for the boss fights we're not actively working to kill on heroic. Simply clearing ToT on normal over and over isn't what I'm asking for.
Progression is something I value. Joining a guild like Apotheosis was
incredible for me because I came as a player that never did heroic modes. I am fully on board with keeping things fresh
and challenging. I just hope some of my
suggestions for implementing that sound good to more than just myself.
I meant to respond to this a while back.
ReplyDeleteJust to clarify what we were planning on doing the other week - it's not like we were going to prioritize working on heroics full time forever, it was just one lockout that we were planning to extend for an extra week to give us more progression time. The next lockout we would have prioritized a full clear. I want to be able to mix up progression with easier clears to keep things interesting and try to keep burnout to a minimum.
As for the participation in the raid review threads, I don't like the idea of giving EP to people who participate. Some people like talking strategy and working things out as a group, and some people just want to raid and not do too much work outside of game. Which is totally fine. I think that bribing people into taking part would result in a large quantity of shitty feedback that does nothing to move the discussion forward.